POV-Ray : Newsgroups : povray.binaries.images : Dry lake topography (LOTW related) : Re: Dry lake topography (LOTW related) Server Time
10 Aug 2024 15:16:59 EDT (-0400)
  Re: Dry lake topography (LOTW related)  
From: Wolfgang Wieser
Date: 23 Jul 2004 15:12:56
Message: <41016337@news.povray.org>
Thomas de Groot wrote:
> 
> "Wolfgang Wieser" <wwi### [at] nospamgmxde> schreef in bericht
> news:40faa030@news.povray.org...
>> Okay with all these LOTW projects, seems it now starts getting me, too...
> 
> Yep! Another adict!!
> Excellent work.
>
Thanks...

>> I've been playing a bit to model the crackle surface of a dry lake as
>> seen on a photo of the Aral see. The structure seems nice but there
>> is not yet any good texture for the surface details. And the vertical
>> part of the large crackles still needs some work.
>>
> lake sediments are very finely laminated (e.g. light/dark grey). 
>
That's true for most sediments (just happened to see such ones some 
minutes ago on the TV). However, the Aral see "desert" color is much more 
yellow on the photo. 

> The 
> challenge would be to make them curve upwards with the flakes that make up
> the cracks. 
>
You're right, it often looks that way. 

> I don't know how to do this however... But, a finely laminate 
> texture would already be very good.
> 
By using a texture function which is derived from the underlaying isosurface 
function, it could be possible to do so. 

Wolfgang


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